A drum map consists of a group of 49 drum programs + a set of overall effects for the entire drum map. A drum program corresponds to a key on the musical keyboard - eg drum program 000 is the lowest C on the keyboard. In drum map a, the drum program 000 is 909 kick 2. This is shown on the display screen as:
"909 Kick 2
When this display is shown, all the 49 drum programs in drum map "a"
can be played across the keyboard but the synthesiser controls will
only effect drum a000 - the 909 kick drum 2 on the low C of the
keyboard. eg, reducing the filter cut-off will only affect drum a000.
The only exception to this is the effects controls, which are global
across the entire drum, map and are stored in the 049 drum program. If
an edit is made to a drum program this must be written to memory before
selecting a new drum program / drum bank or the edit will be lost.
With OS2 for the Supernova II there are now 5 pre-programmed drum maps
a,b,c,d,and h. Drum maps e,f and g have been left initialised for user
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